Still wondering what business potential virtual worlds like Second Life hold? You're not alone. It seems like everyone is trying to crack that nut these days.
But you should have been on CPA Island earlier today. That's the Second Life home of the MACPA and the CPA profession, and it was the site of a unique presentation by one of Second Life's founding fathers.
John Zdanowski, CFO of Linden Lab (the company that created Second Life), led a real-world presentation titled "The Virtual World of Second Life" as part of the 15th annual CFO Rising Conference in Orlando. At the same time, his Second Life alter ego, Zee Linden, gave the same presentation to a virtual audience in CPA Island's BLI Conference Center.
Zdanowski offered some interesting insights on Second Life as a business tool. And make no mistake: It's difficult to ignore Second Life's business potential. According to Zdanowski, Second Life residents spent more than 28 million cumulative hours in the virtual world in February alone, and they own more than 1 billion square meters of virtual space.
More important, they have created almost 200 terabytes of digital goods, with more than 50,000 "in-world" businesses claiming virtual profits.
In short, virtual business is soaring.
"Virtual worlds can be a great tool for businesses and will have a profound impact on our lives going foward," Zdanowski told the real-world and in-world crowds. "In the future, as the technology continues to improve, I expect to see virtual worlds become immersive experiences that are difficult to differentiate from the real world."
Skepticism abounds, though. The most recent example is a Gartner report that warns companies away from virtual worlds until the technology improves.
A couple of thoughts about that. The first is mine: The technology is going to improve, but why would you want to ignore virtual worlds until then? Isn't it better to familiarize yourself with virtual worlds and come up with at least a rudimentary business strategy now, so that you're ready to roll once the technology catches up?
The second thought is Zdanowski's: "New technologies are often overhyped in the short term and underhyped in the long term," he said. "It's like trying to sell the first video phone, and it's exactly like e-mail. How many people had e-mail accounts in 1992? Virtual worlds like Second Life will be adopted over time."
Beyond that, Zdanowski's presentation was a terrific example of the networking and educational potential Second Life holds. I "attended" his Orlando presentation from my home in St. Louis, and I met some people I might otherwise never have met. Zdanowski put it best: "Second Life is more compelling than a conference call, less intimidating than a video conference, and a hell of a lot better than business travel."
Check out these other CPA-related Second Life resources, then tell us your thoughts about Second Life as a business tool.








Yes. And no.
'Business is booming', perhaps, but the statistics of Second Life increase decreased per capita spending over the last year to the order of approximately 30%.
Further, the digital goods aren't created mainly by businesses, but what would be termed unofficial SMEs.
Yes, there is a role for business in synthetic worlds (there is nothing virtual about them). That role is very contextual to the business itself. The reality is that many companies have wasted money on Second Life - not because of Linden Lab, but because the businesses had unrealistic expectations that were not addressed by the people that they paid to help them.
Posted by: Taran Rampersad (Nobody Fugazi) | March 13, 2008 at 12:20 PM
You make some great points about the roles of businesses in SL, Taran. Businesses have a lot of work to do before entering Second Life, in terms of strategy and figuring out exactly what they want to accomplish. Without that roadmap, it's easy to get lost pretty quickly.
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